Wincar rtt windows#
Starting with C#/WinRT version 1.4.1, support is included for embedding Windows SDK projection and runtime sources for both. Embedded support for WinRT types (Preview) An official third-party interop assembly is preferred. NuGet packaging, following the Semantic Versioning scheme, is designed to prevent this. We don't recommend this approach, because it can produce conflicting projections of the same type within a process. If you distribute a third-party WinRT component without an official interop assembly, an application project may follow the procedure for generating an interop assembly to generate its own private projection sources. For example, the WinUI interop assembly would reference the Windows SDK interop assembly. But they may also be referenced in turn by intermediate interop assemblies. Typically, C#/WinRT interop assemblies are referenced by application projects.
Wincar rtt how to#
NET 5+ applications to reference, typically as a NuGet package.įor more details on how to generate and distribute an interop assembly, see Generate a C# projection from a C++/WinRT component, distribute as a NuGet for. You can then distribute the C#/WinRT interop assembly along with the implementation assembly for. C#/WinRT compiles these source files into an interop assembly, similar to how C++/WinRT generates headers for the C++ language projection. The C#/WinRT NuGet package ( ) includes the C#/WinRT compiler, cswinrt.exe, which you can use to process WinMD files and generate. WinRT APIs are defined in Windows Metadata (WinMD) files. Generate and distribute an interop assembly For more details regarding the usage scenarios for C#/WinRT, refer to the usage guide on our repo. The C#/WinRT NuGet package can be used to both generate C# projections (also called interop assemblies) from WinRT components and to author WinRT components in C#/.NET 5+. The latest C#/WinRT releases can be found on our release notes page in the Github repo. This enables app developers to use the latest controls and components on Windows 10, version 1809, and later releases.įinally, C#/WinRT is a general toolkit and is intended to support other scenarios where built-in support for WinRT is not available in the C# compiler or. The Windows App SDK lifts native Microsoft UI controls and other native components out of the operating system. NET mappings of Windows Runtime types.Ĭ#/WinRT also supports components in the Windows App SDK, including WinUI 3. The goal of C#/WinRT is to provide parity with the built-in WinRT support provided by earlier versions of the C# compiler and. NET compiler and runtime and moved it into the C#/WinRT toolkit. NET 5, we lifted the WinRT projection support out of the. To support the portability and efficiency goals of. NET Core had built-in knowledge of WinRT, a Windows-specific technology.
It is an open-source, cross-platform runtime that can be used to build device, cloud, and IoT applications. The latest C#/WinRT version also includes a preview of authoring WinRT types in C#.įor additional information, see the C#/WinRT GitHub repo. The C#/WinRT NuGet package enables you to create and reference your own WinRT interop assemblies for. Setting the TFM with a specific Windows SDK version adds references to the Windows SDK projection and runtime assemblies generated by C#/WinRT. NET equivalents, such as strings, URIs, common value types, and generic collections.Ĭ#/WinRT currently provides support for consuming WinRT APIs through the use of Target Framework Monikers (TFMs) in. The C#/WinRT projection hides the details of interop between C# and WinRT interfaces, and provides mappings of many WinRT types to appropriate. A projection assembly is an interop assembly, which enables programming WinRT APIs in a natural and familiar way for the target language. C#/WinRT is a NuGet-packaged toolkit that provides Windows Runtime (WinRT) projection support for the C# language.